This would break the game’s balance so thus the GCD exists to normalize ability activation speed. If not for the GCD, melee DPS could spam abilities far faster than ranged DPS that primarily cast or channel abilities. Melee DPS disciplines have primarily instant activation abilities. It is important to understand the GCD and why it is important to game balance. However, many cast abilities have their activation time linked to the GCD so interact with alacrity in a roughly similar manner, though as discussed below there are some key differences. The GCD primarily governs instant activation abilities. Activating an instant ability triggers the GCD, which enforces a global cooldown on most instant abilities that are “on the GCD”. The Global Cooldown (“GCD”) governs how abilities that activate instantly interact with abilities with an activation or channel time. Players may also equip the Relic of the Primeval Fatesealer that when activated grants 2,314 additional Alacrity Rating. As such, Alacrity is subject to diminishing returns like many stats in SWTOR, so the more Alacrity Rating points added to your gear will provide less incremental improvement in Alacrity.Īs outlined below, some classes get additional Alacrity via passive skills. The formula to determine how many points of Alacrity Rating are necessary to achieve a given Alacrity percentage is not linear. Please note some ability effects and cooldowns are not affected by Alacrity. For example, Alacrity of 10% means that ability activation time and cooldown should be 100% / (100% + 10%) = 90.9% of the default time prior to rounding. The Alacrity Rating in your gear increases your Alacrity and reduces your ability activation time by the Alacrity percentage. Alacrity also affects the global cooldown (GCD) to similarly accelerate your usage of abilities with an instant activation.Īlacrity is expressed as a percentage in your character bar. A lot of credit should go to Mari for updating the Parsely website ( ) to allow logging of GCDs, which made this type of testing far easier than it would have been in the past.Īs discussed above, alacrity increases your “speed” by reducing your ability activation/channel time and reducing ability cooldowns. After seeing a consistent trend of comments by reputable theorycrafters in the theorycrafting discord, I decided to do some independent testing myself. Just to be clear, I do not take any credit for identifying this nuance to how alacrity behaves. This article is intended to provide a detailed overview of alacrity, how it works and what the updated recommendations are for each class as well as why they changed. I have done some independent testing and come to similar results and so am revising my class guide gearing recommendations. More testing by players in theorycrafting has suggested this may not be an optimal gearing strategy. Until recently, most endgame theorycrafting and class guides recommended players gear for Alacrity based on a “breakpoint” concept. Using abilities faster usually means higher damage or healing output. Alacrity speeds up your gameplay by letting you activate abilities faster and abilities with cooldowns generally can be used more often. Hi there! A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their performance.Ī key part of endgame gearing is how much Alacrity to equip in your gear.
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